![]() Originally posted by Cheesehead:Also, consider this fact. How about this, do you think it is possible that there is a bug that effects some due to hardware configuration or such that can be the explanation to some peoples reports of the rolls? It was made clear that they are at times during the campaign so why is it so inconceivable that they are not at other times? They are about the claim of the dice rolls being RNG versus being rigged at appropriate times. The arguements being broight up are not about strategy, tactics, or risk management. It is clear that some are not really reading my posts because if you really were you would see I never mentioned myself losing. I am not competing so I can care less if I lose. I have played so many games of so many different kinds that I am sufficient as to how to manage wins and I actually don't mind losing as it can be fun and is definately a great experience tool. This is not about the consequences of ones choices but about the rolls coming up the way they do.Īlso, why does everyone keep refering to me losing? I never stated that I think the rolls are rigged because I am losing. Minimizing risks can be a league wide strategic approach but at a tactical level it depends on who is playing who, what race/team is being used, etc.Īgain, none of that has anything to do with whether or not the rolls are rigged. It means improving your game on a strategic level but on a tactical level it can mean so many different things. There are so things that are universal but there are many that are viewed differently as to what is better. Playing better meaning so many different things is what defines everyones concept of strategy and what works in certain situations more than others. playing better can mean learning which moves to take first, wether to pass or run, wether to focus on ball control or rapid scoring. Playing bettercan mean so many different things because there are many ways to define what better is. Eventually, the dice will smile upon you. When you get double skulls, please know that you will get to watch in slight satisfaction of it eventually happening to your opponent as well.īlood Bowl will never be fair. Getting upset and screaming "foul" will not change RNG. Here is a link to a decent and simple article to understand this principle. It does however, at alarming rates, repeat itself. The rolls are independant of one another. Rolling double skulls again is not the same as rolling four double skulls in one single roll. When you click the reroll button, it simply rerolls the dice. It will happen, and don't be suprised if it is once or twice a game. The odds of getting two "ones" or two "skulls" are 1 in 36. Watch how often they come up pretty much the same in other cases besides just focusing on the skulls. I am saying this so you will observe the rerolls more frequently. Why? No one ever rerolls doubles splats unless they sneeze or something. So double rolling skulls is impossible, right? No one complains when you get double splats (you will notice this), besides maybe the defender cringing a bit. So, you get a lot of pushes compared to everything else. On each die, there is an attacker down (skull), defender down (explosion looking splat thing), defender stumbles (a splat with a ! in it), a both down result (a splat with a skull), and two pushes (arrows). The blocking dice are basically six siders with a minor exception. ![]() ![]() The understanding of odds will not help you win the lottery, or improve your odds at all. The odds of the flip care nothing for history. ![]() Flipping a coin, its 50/50 heads or tails. Here is why.įirst, you have to understand basic odds. This game obviously cheats only you, so you rage quit and never play again. "This is bull!", you scream (lots of colorful expletives left to your own imagination). The injury roll is not nice, and results in death. You immediately click the reroll, and uh ohhhh. ![]() Your biggest expectation is to be treated fairly. You expect to learn, suffer a few close losses, and eventually rise to stardom. You just spent about an hour or so creating the team of your dreams, carefully naming your players, and have great expectations of grandure. ![]()
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